Riot Games has released the patch notes for League of Legends Patch 26.11, dated May 18, 2026.
The patch delivers significant shifts to the support role, including major overhauls to items like Imperial Mandate and Moonstone Renewer, alongside a range of champion buffs, nerfs, and adjustments.
Support Ecosystem Overhaul
Grubs & Summon Aery
- Grubs: Damage per tick increased. Summoned Voidmite HP increased from 60% to 100% of melee minion HP.
- Summon Aery: Base shielding reduced from 30-100 to 20-100 (levels 1-18).
Keystone Runes
- Aftershock: Base armor and magic resistance increased from 35 to 45; bonus ratio reduced from 80% to 75%.
- Guardian: Cooldown reduced from 90-40 to 75-40 seconds; shield AP ratio reduced, bonus HP ratio increased.
- Dream Maker: The blue bubble's damage reduction now applies to the entire damage cast source. The purple bubble's damage now triggers on the next damaging attack or ability with AoE penalties.
Core Support Items
- Moonstone Renewer: No longer double-dips on heal/shield power. Bounces now prioritize lower health allies.
- Imperial Mandate: Complete rework. The old build path and stats are gone, as is the 'Coordinated Fire' passive. The item now grants two new unique passives: "Control" (15 ability haste for immobilizing abilities) and "Command" (mark immobilized enemies as vulnerable for 6% increased damage).
- Echoes of Helia: Damage stored reduced from 35% to 30%.
Defensive & Utility Items
- Locket of the Iron Solari: Armor and magic resistance increased from 25 to 30.
- Knight's Vow: Damage redirection increased from 12% to 14%; heal increased from 10% to 12%.
- Zeke's Convergence: Frostfire Tempest now readies on ultimate cast and triggers when an enemy enters range or after 5 seconds.
Champion Buffs
- Diana: Monster damage increased from 230% to 270%; W bonus health ratio increased from 9% to 11%.
- Ekko: Passive per-enemy cooldown reduced from 5 to 4 seconds.
- Heimerdinger: Turret attack range increased from 530 to 550; vision range increased from 585 to 650; turrets gain 50 additional range against minions; E vision duration increased from 1 to 1.25 seconds.
- Kassadin: Q cooldown reduced; W base magic damage increased from 20 to 25.
- Quinn: Passive monster damage increased from 50 to 75; Q monster damage increased from 150% to 200%.
Champion Nerfs
- Brand: Base armor reduced from 27 to 24.
- Teemo: Armor growth reduced from 4.95 to 4.5 per level; E on-hit/poison scaling reduced.
Champion Adjustments
- Smolder: Passive bonus magic damage on Q and E reworked to scale more with critical strike chance; crit multiplier changed.
- Xin Zhao: Passive bonus damage now includes AP scaling; heal amount AP ratios reduced.
Item Changes
- Experimental Hexplate: Ranged users now gain 35% bonus attack speed and 14% bonus movement speed on ult (melee users remain unchanged).
- Heartsteel: Damage to permanent health conversion rate increased from 8% to 10%.
- Statikk Shiv: Attack damage increased from 40 to 45.