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Digital Foundry Tests PS3 Emulation on PS5 via RPCS3, Cites CPU Limitations

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PS5 Runs PS3 Emulation? Digital Foundry Puts RPCS3 to the Test

Digital Foundry has tested PS3 emulation on a hacked PS5 running the RPCS3 emulator natively. The results reveal a mixed bag, heavily dependent on how a game utilizes the PS3's unique Cell processor—specifically, its SPUs (Synergistic Processing Units).

"The PS5's Zen 2 CPU is classified as C-tier by RPCS3's developers for PS3 emulation."

The Winners: Great Visuals for Lightweight Titles

Games that do not heavily rely on the Cell's SPUs run exceptionally well, often with significantly improved visuals.

  • Ridge Racer 7: Runs at 4K/60 FPS.
  • Resistance: Fall of Man: Achieves 4K/30 FPS.
  • Heavenly Sword: Delivers a near-locked 30 FPS at a staggering 5120x2880 resolution.
  • MotorStorm Trilogy: The original runs at 1440p/30 FPS, Pacific Rift hits 4K/30 FPS, and Apocalypse becomes stable after disabling MLAA.

The Losers: CPU-Intensive and SPU-Heavy Titles

The PS5's processor struggles significantly with titles that pushed the original PS3 hardware to its limits.

  • CPU-Intensive Struggles:
    • GTA IV: Drops to approximately 17 FPS at just 720p.
    • Metal Gear Solid 4: Performs worse than on the original PS3 hardware.
    • God of War: Ascension: Deemed completely unplayable.
  • SPU-Heavy Challenges:
    • Killzone 2: Performed below native PS3 levels due to its reliance on SPUs.
    • Killzone 3: Showed improvement after disabling MLAA, managing to maintain a steady 4K/30 FPS.

The Root Cause: A CPU Bottleneck

The primary limitation is the PS5's Zen 2 CPU. RPCS3's developers classify this processor as C-tier for emulation. Newer CPU architectures, such as AMD's Zen 4 and Zen 5—which support the critical AVX-512 instruction set—perform significantly better.

The Future: Full-Speed Emulation May Require a PS6

While the performance ceiling is clear, the path forward for full-speed PS3 emulation on a console remains uncertain. Digital Foundry suggests that a future console, potentially the PS6, could have a CPU capable enough to handle the PS3's demanding architecture. Whether Sony would ever support official PS3 backwards compatibility via emulation remains an open question.